Editor’s Note: This was originally published for FANGORIA on November 1, 2012, and we’re proud to share it as part of The Gingold Files.
Director Barry Levinson has won acclaim, Oscars and big box office with major-studio films ranging from Rain Man to Bugsy to Disclosure, and it was thus surprising to see him helming a found-footage horror movieโa subgenre thatโs usually the province of up-and-comers. And he was able to bring a different approach to The Bay, which he discussed extensively with Fango.
Scripted by Michael Wallach, The Bay takes inspiration from true events as it focuses on a small Maryland town on Chesapeake Bay, where a water-borne illness causes the residents to sicken, and then become hosts for parasitical (and real) little critters called isopods. Rather than present the point of view of one central character, the movie is told via footage shot by numerous different characters on just as many video formats, which broadens the scope while adding to the sense of reality as the situation descends into bloody chaos.
The Bay is your first serious horror film and first found-footage movie, but in some ways it harks back to your work on TVโs Homicide: Life on the Street, which pioneered the use of the handheld aesthetic to add new reality to dramatic material. Is that something you called back on when you approached this film?
You know, I didnโt think of it that way, but when you say it, I think, โOh, that makes sense.โ But I didnโt; the first thing that occurred to me was, if you wanted to tell the story of this catastrophic thing that happened in a town, and there was no media, how would you know what happened? In this generation, sort of like an anthropologist or archaeologist, you could collect everything: digital cameras, cell phones, texts, e-mails, Skypes, all that stuff. For the first generation ever, we can get an intimate look into the lives of the people on a given day, who may not know the big story; they only know whatโs going on inside of it. So taking that approach, I thought, โAll right, now we have to use all these kinds of digital cameras,โ and thatโs where it sprang from.
How did this fictional project grow out of your interest in the real problems occurring in Chesapeake Bay?
I was approached about doing a documentary about the bay, because itโs 40 percent dead, and I collected a lot of pretty scary factual information. Then I thought, โI donโt know if thatโs the best way to approach it, and I donโt know if Iโm the person to do the documentary. But if I took all that research and we created this story, then this information will help support the movie, and give it credibility, unease and all that.โ
Have you ever been inspired to do a horror film or thriller of this kind before?
No, and I never would have, because it wouldnโt occur to me. I wouldnโt say, โIโd like to do a horror movie; now Iโve got to figure out what it is.โ It was only because of the conversations about doing the documentary that the road led to this form. I wouldnโt think [of doing horror], because Iโve never been a genre chaser.
Do you live in the area around Chesapeake Bay? Was it a personal project for you in that sense?
Well, I do have a place there. So you hear certain stories, like the Vibrio bacteria [in the water]; they donโt happen every afternoon, but you hear some of these things and they scare you. Like the fact that there used to be 127 houses dealing with oysters, which are down to a handful now, and the fish population is much smaller, and not simply because of overfishing; itโs also because of the pharmaceuticals and similar things. Iโm not an environmental activist, Iโm a storyteller, so I put that all in there and created the story. I guess in some ways itโs like the โ50s, when everybody was freaked out about atomic radiation and things like that, and they created similar stories about it.
A lot of whatโs in the movie is factualโlike 80 percent, or 80-plus. All those little facts create more credibility for the piece. For one thing, the isopods exist; itโs not like we invented some crazy creature. They are real. Theyโre in the Pacific, and now theyโre in the Atlantic. They havenโt ultimately made their entrance into brackish water, but thatโs one thing we have in our story: โThis is very odd. Theyโre mutatingโฆโ
Did one of those isopods actually try to bore into a submarine, as mentioned in the film?
Thatโs true, yeah. We actually show it. Originally, we showed that big thing and everyone went, โOh, thatโs fake!โ at one of the early screenings. We thought, โThey donโt believe it,โ so we added more images to build up that credibility. Theyโll get up to 2 1/2 feet; thatโs true, and all the shots we have of the isopods in their various forms are real. When the oceanographer is pulling one off the gill and holds it up, thatโs a real one! We just pulled it right off the fish. We didnโt have to CG it. If you go on Google Images and look them up, youโll see them. One thing I said to someone early on was, [inventing a creature] would be like if you saw Jaws and didnโt know there were sharks. It wouldnโt be the same thing as knowing that sharks actually exist; itโs scarier when you know sharks are real. Same thing with the isopod, as opposed to an invented creature. Itโs an actual thing that takes on these various forms, and thus itโs a little more unnerving.
When you were developing the idea, was it a concern to balance the storytelling so that the horror didnโt overwhelm the environmental concern, and its basis in reality?
No, I think we were just trying to tell the story as best we could. There were going to be scary things throughout the course of the movie. But some people will say, โWell, you need seven jumps for it to be this kind of film.โ I donโt know. I donโt know what makes it what kind of film. All I know is, if they jump, they jump. Sometimes you can jump and forget it; it doesnโt stay with you. And sometimes, you may jump and it really hits home. I canโt evaluate that. I just try to tell a story and keep people in their seats, captivated and involved.
Do you think you had an advantage coming into The Bay that you hadnโt done a horror film before, and didnโt have these strictures governing how you were going to approach that part of the story?
Well, Iโve never been one to buy into, โThis is what the genre must have.โ One of the downsides of doing this kind of movieโand the studio obviously doesnโt like this eitherโis that you canโt define it exactly, [and the studio believes] it has to be defined 100 percent. Like an audience canโt work that out on their own, you know what I mean? Going all the way back to Dinerโthe studio said, โOh, itโs a coming-of-age movie!โ But then they didnโt think it was a coming-of-age movie because we didnโt do certain things that a coming-of-age movie is supposed to. Well, I donโt know how to do that. I only know how to do what works for me. I donโt know how to adapt to โHereโs the convention you must have!โ I just go on instinct: โOh, that will be scary. Thatโs kind of creepy.โ I only know how to go by my intuitive feelings.
And within [a genre film], you have to be consistent with what youโre trying to do. If you take the wrong step, then it begins to undermine the film. For instance, when the cops go to the house and there are disturbances inside, and one guy goes in, and the other guyโs waiting and hears gunshots, and then he goes in the houseโฆwell, we couldnโt go in the house. I mean, in another horror movie, you could go inside, and there would be a camera going while somebodyโs running around or whatever. But we really couldnโt. So we tried to create this sense of, โHoly God, whatโs going on in there?โ Let the audience use their imaginations while hearing the audio, because if we took the next step, weโd break the movieโs credibility.
The Bay is an interesting found-footage film in that it really is presented as found footageโvideo cobbled together from different sourcesโwhereas most such movies stick to one point of view, from one or maybe two cameras. How did you and Michael Wallach plan out whose camera was shooting which events?
Well, the second we laid out what each scene was, then Iโd say, โHow are we going to choreograph this particular thing?โ For example, when we had the teenage couple down by the water, and heโs video-ing her, how were we going to play it out so that we see enough, but donโt see everything? That was the only way to approach the movie, because there was no way to do two-shots, singles, over-the-shoulder, etc. It had to be orchestrated.
FANG: How did you and DP Josh Nussbaum settle on which cameras to use for which sequences?
LEVINSON: We took about, I donโt know, it could have been 60 or 70 cameras, looked at โem, did tests with โem, blew up the images, viewed them on a screen. And from there we whittled it down toโin terms of how we could use them, the ease of it, etc.โabout 20 or so cameras that would be the basis for the movieโs visual palette. There was no real high-end stuff.
Did you look at any other found-footage horror filmsโparticularly Cloverfield, to which this is the closest in scopeโbefore making this one?
Iโd seen Cloverfield, but I didnโt specifically view it before this, because I didnโt think any of it would be applicable. Even Cloverfield doesnโt use multiple cameras. Thatโs what I mean by the distinction, for whatever itโs worth; they had one camera, and we were trying to do it as a sort of archaeological thing, where if you collected all the cameras, youโre could try to find out what happened and piece it together. So I was looking at it as a whole other area. I love the idea that if [this technology] existed in Pompeii and we were able to unearth all these digital cameras, we would have been able to have an intimacy with that, into that day, you know what I mean? God knows what they were talking about or whatever, and here was this volcano about to go. Thatโs what intrigued me.
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