Editor’s Note: This was originally published for FANGORIA on October 15, 2015, and we’re proud to share it as part of The Gingold Files.
There are gruesome and gigglesome treats throughout the anthology feature Tales of Halloween, and some of the best are in the segment directed by Mike Mendez. Also a producer on the film, Mendez gave FANGORIA the details on how the film in general and his story in particular came together.
Released by Epic Pictures, Tales of Halloween brings together a slew of top terror talent both behind and in front of its cameras. The movie was the brainchild of Axelle Carolyn, who produced it with Mendez as well as Epicโs Patrick Ewald and Shaked Berenson, who had backed Mendezโs recent cult favorite Big Ass Spider! For Mendez, Tales was a chance to work alongside a number of friends and colleagues on the Hollywood horror scene.
How did you first get involved with Tales of Halloween, both as a director and producer?
Well, it all started at a friendโs birthday party. Axelle had come up with the idea a few days before, and was talking about how we should all make a movie together. My reaction was, โThat would be a really fulfilling thing if weโre able to pull it off.โ At first, I just wanted to direct a segment, but when we put the package together, and I realized the level of filmmakers we had, I felt we had enough ammo that I could get it funded.
So during a casual conversation I had with Shaked Berenson at Epic Pictures, I brought the project up to him as something we were thinking about, and he was like, โLetโs meet right away.โ About three or four days later, we met at Jerryโs Deli with Patrick Ewald, and they pretty much said yes right then and there. Nothing had been written, nothing had been planned; it was just, โThese are the filmmakers, itโs an anthology about Halloween, we want to do it as a modest thing, but we want to have creative control.โ That was the pitch, and they were very interested.
As a producer, how much oversight did you have on what the other filmmakers were doing?
It was a give and take. Axelle was largely in charge of the quality control, but I certainly had her back and helped out whenever I could. It was a tricky proposition, because they were friends and we wanted to give them freedom, but what we would tell everyone was, โOK, you have freedom, but youโre not free to suck!โ [Laughs] We needed to know that they were going to take it as seriously as we were. People would submit their ideas, and there was a bit of an approval process. Iโm not saying we would tell them, โNo, you canโt do that,โ but if we really questioned something and were like, โLookโฆโ The good thing was, there was a group of us, and we wanted to be as fair as we could. If it was five of us going, โNo, this isnโt very good,โ they had to be real and readdress things.
So we were very involved in the development and were there throughout the whole production, and heavily involved in post, because there was no post supervisor. Between the executive producers, Patrick and Shaked, and Axelle and myself, we did everything. So I definitely took on way more than I bargained for; thatโs not a complaint, itโs just the way it wound up being.
Were there any filmmakers you approached for the movie who couldnโt do it?
Yeah, there was some little tyke named James Wan who Iโd heard good things about, who I hope is going to go places one day. But he was doing some student movie called Furious 7 or something like that [laughs], so he unfortunately did not have the time to do it. We did ask a few people, I donโt know if I should mention whoโฆ Iโll just say this: Anyone we asked who had already done an anthologyโand I now understand, having been through oneโtended not to be interested, just because they felt it was too difficult. Every anthology had a different set of reasons why, but they all said, โHell no, I donโt want to do another one.โ Now, there have been many anthologies, and I donโt want to generalize, but there were certain ones in particular where we were very close to people who didnโt enjoy doing them. That helped define which filmmakers we were going to use, because we wanted anthology virgins, if you will.
The other thing was that we didnโt want to make it about, โOh, that director has a film at Sundance, heโs really hot right now, letโs try to get him.โ We wanted to work with our community of friends, the people we spend Christmas with. It was about friendship and not about career heat, and it was great to get filmmakersโall very talentedโat different levels. Some, like Neil Marshall, are established and currently working, and some perhaps have not had the opportunity, but we believe in them, like Ryan Schifrin or Dave Parker or Andrew Kasch. We felt, โLook, weโd love to put you guys in the spotlight with us and do this as a group.โ The theory was that we would stand stronger together than we would individually, so letโs form a kind of Avengers of horror and just do it.
What is your individual segment about?
Mine is called โFriday the 31st,โ and itโs about what happens to mass killers on the scariest night of the year.
What can you tell us about the cast?
We encouraged everyone to include lots of cameos, but mine is not that. I went a different route, slightly; it does feature Nick Principe, who some people may know as ChromeSkull from the Laid to Rest movies, but heโs in a mask, so no oneโs going to go, โHey, itโs Nick Principe!โ I decided to go for the other celebrated side of horror, which is hot chicks! I was like, โI need a 21-year-old ingenue who looks good in a slutty Halloween costume.โ We did some casting, and I was lucky enough to get a wonderful actress named Amanda Moyer, and then I had a friend named Jennifer Wenger who plays her characterโฆmetamorphosized, Iโll leave it at that [laughs]. Itโs a small cast; Iโll just say itโs three people and a friend.
This short has its origins in one of your feature projects, right?
Yeah, itโs something Dave Parker and myself wrote, like, 18 years ago. It was the opening scene to a movie Iโve always wanted to do called Dead Stuff, and I was never able to get it off the ground. When this opportunity presented itself, to do something we already had and had free rein to work with, I felt, โIโll never have this opportunity again, and Iโve always wanted to see it come to life; Iโm going to do the opening of Dead Stuff.โ My biggest disappointment with it is that it endsโI want it to keep going! But it was exciting for me, because I was revisiting my roots, but Iโd had 18 years since then to hone my craft and skill. So this represents what I was thinking all that time ago, but with 18 years of experience to pull it off better, so thatโs coolโitโs a little bit of the old me and the new me.
How was the experience of actually shooting it?
Well, even though Tales was an opportunity to do what we wanted, it was a challenge: Can you pull off a quality eight-minute short in two days? In certain cases there were three, because we knew they were elaborate and couldnโt be done in two. But it was stressful. When I make a feature, even if itโs 15 days or 18 days or whatever, thereโs a part of me that goes, โOK, I didnโt make my day, but I can pick it up tomorrow.โ There was no safety net on these; it was like, โYou have two days; if you donโt get your short, well, shit, man, thanks for wasting our money!โ We just had to do it, and we were very hard on ourselves; we wanted to do something special, and we felt the fans deserved something special. We didnโt want to phone it in; it was a clear call to arms at the beginning that we had to bring our A-games. We took it seriously, so that was the challenge: figuring out how we were going to do it in two days.
And for mine, which was so effects-heavy, I had to figure out certain tricks to do it. How I did it was, thereโs a girl and a killer, and there were two separate units that had a set of each. Thatโs the only way we were able to do it in two days; if not, it would have been impossible. And you know certain things from experience; you know you have a makeup to do thatโs going to take an hour and a half youโre going to lose, and you canโt afford to lose that; how do we get rid of that hour and a half? Letโs get someone else to play it, and have that person set at the beginning of the day, so we donโt lose any time. Experience allows you to kind of realize, โI can do that to save time.โ And we did it; there were a few little pickups that I shot later, but they were very minor.