Tobin Bell in SAW II.

The key to enjoying the Saw movies is to know and anticipate that the makers of this nine-movie strong franchise will inevitably, repeatedly, and vigorously pull the narrative rug out from under you. The seriesโ€™ most thrilling plot developments are also its most exasperating since they all serve to undermine the flow and the integrity of its overarching narrative. Starting with a plot point that has become the cornerstone of the Saw series: John โ€œJigsawโ€ Kramer (Tobin Bell) is dead. We know that Johnโ€™s dead since, at the start of Saw IV, weโ€™re treated to a hilariously graphic autopsy of his body. They saw into his skull, throw an elephantine portion of his scalp over his face, and then weigh his brain. So heโ€™s dead, ok?

And yet: in every sequel since Saw III, Bellโ€™s character โ€“ย a civil engineer, cancer survivor and serial torturer โ€“ย has been resuscitated through flashbacks. Even Jigsaw, a 2017 sequel that was presented as a reboot, begins by asking: how has John returned from beyond the grave to continue his pseudo-moral work, capturing and โ€œtestโ€ing his victims in consummately surreal Rube Goldberg-style deathtraps? I mean, John Kramer is dead, right? You saw him die, in Saw III. Butโ€ฆisnโ€™t that his voice, on Jigsawโ€™s tape recorders? Howโ€™d that happen? The answer to that recurring question is rarely as compelling as it is promising, but it is part of an increasingly manic strategy of rug-pulling that I (and many others) have fallen hard for.

In this (very particular) way, the Saw movies remind me of a concluding scene from Murder by Death, when Truman Capoteโ€™s Lionel Twain, speaking for screenplay writer Neil Simon, dresses down his dinner guests, all of whom are caricatures of archetypal detective characters:

Youโ€™ve tricked and fooled your readers for years. Youโ€™ve tortured us all with surprise endings that made no sense. Youโ€™ve introduced characters in the last five pages that were never in the book before. Youโ€™ve withheld clues and information that made it impossible for us to guess who did it. But now, the tables have turned.

The Saw movies also make me think of Lars von Trierโ€™s ghoulish arthouse provocations. Bear with me: in von Trierโ€™s movies, even the respectable early ones, the joke often seem to be on von Trierโ€™s audience. The House That Jack Built sneers at viewers and petulantly asks us why we enable self-absorbed sadists like Lars von Trier. And while your mileage may vary, I did not care for Antichrist because I kept waiting for something mean-spirited and self-defeating to happen. So when the fox started talking, I stopped caring. Some cinephiles admire the routinely chaotic nature of LvTโ€™s depressive films โ€“ all yours, I say.

The Saw movies are more my speed: theyโ€™re all very eager (even desperate) to please, and always very up-front about their grotesque shell game logic. Their creative stewards often go out of their way to provoke and unbalance viewers, usually with more enthusiasm than technical prowess. Like in the first Sawโ€™s car park flashback: we join Dr. Gordon (Cary Elwes), one of the seriesโ€™s first victims, as he remembers being jumped by a masked killer. Soon after that, Gordonโ€™s flashback is re-presented to viewers so as to include a third character: Adam (screenwriter Leigh Whannell), a sleazy private investigator-style photographer and fellow Jigsaw abductee who also witnessed Gordonโ€™s abduction (just before he is also kidnapped).

The sheer gracelessness of this revelation is instructive, as are the many little trust-eroding prompts that John weaves into the โ€œgameโ€ that he makes Adam and Dr. Gordon play in Saw. They have to trust each other in order to rekindle their lost joie de vivre: โ€œMost people are ungrateful to be alive.โ€ But John, using a variety of sock puppet-like props and proxies, actively encourages his victims to mistrust everybody but him. โ€œDonโ€™t trust Adamโ€™s lies,โ€ John says, speaking through reluctant henchman Zep (Michael Emerson), who is in turn using Dr. Gordonโ€™s disenchanted wife Alison (Monica Potter) to deliver Johnโ€™s instructions.

Why would you trust John in the first place? He and the Saw writers so regularly withhold information that they make M. Night Shyamalan look downright lazy. In the first Saw, John tells Dr. Gordon that โ€œyou donโ€™t need a gun to kill Adam,” and in Saw III, John tells his victims (through type-written, calling card-sized notes) that โ€œone bullet will end it all.โ€ In that same movie, he insists that: โ€œIโ€™m not a murderer, and I donโ€™t condone murder.โ€ Because he gives his victimsโ€™ โ€œchoices,โ€ right?

Once you accept that new characters โ€“ย taking on new, or just newly important roles โ€“ย will inevitably be reworked into the moviesโ€™ Exquisite Corpse of a story, you might appreciate how that sort of sudsy logic informs the moviesโ€™ high-strung drama, crude acting and dingy Se7en-esque aesthetic. I wasnโ€™t being complimentary when, in my Saw 3D review, I compared the Saw movies to โ€œa lumbering soap assembled via ret-conned flashbacks, grounded by a histrionic sense of morality and foregrounded by its attention to cheap sensation above everything else.โ€ But these are all features, and not bugs, as Iโ€™ve since argued.

Then again, while everything I like about the Saw franchise is in that first movie, I also prefer getting utterly lost in the sequelsโ€™ Byzantine plot. So while I now appreciate Elwesโ€™ cringeworthy, but somehow still note-perfect performance in Saw โ€“ย โ€œHow did I get here? I had everything in order. My whole life was in perfect orderโ€ฆโ€ โ€“ย I also still favor Dr. Gordonโ€™s re-appearance in Saw: The Final Chapter. Mostly for what Gordon symbolizes at that point in the series: a logic-defying return to the first movieโ€™s inciting deathtrap.

In Saw: The Final Chapter (obviously not the โ€œfinalโ€ anything, but rather a franchise pit stop, like Highlander: Endgame), Gordon is revealed to be one of Johnโ€™s accomplices. His flashbacks are presented as one of a few barnacle-like accretions, built on the backs of similar flashbacks from the previous sequels. In Saw II, Amanda (Shawnee Smith) โ€“ย Sawโ€™s reverse-bear trap victim โ€“ย is re-introduced as Johnโ€™s accomplice. And in Saw III, Amandaโ€™s rewritten into Sawโ€™s narrative using a few choice flashbacks, like when we see her help John to set up Adam and Dr. Gordonโ€™s powerfully grimy escape room.

These flashbacks kick off an arcane tug-of-war for control of Johnโ€™s โ€œlegacyโ€ that begins in Saw II, when Amanda evokes the ending of Saw by slamming her own sliding door and declaring: โ€œGame over.โ€ As the new Jigsaw, this is Amandaโ€™s final word to detective Eric (Donnie Wahlberg), who questions her sadistic bonafides. โ€œTell me where [John] is,โ€ he growls. โ€œRight fucking here,โ€ she snarls. Then she makes like John Kreese, and sweeps the leg.

And if that was too esoteric: Saw III doesnโ€™t end until Eric wails at Amanda, โ€œYouโ€™re not Jigsaw, bitch!โ€ She is, bitch โ€“ย but not for long. Because in Saw IV, the wantonly cruel policeman Mark Hoffman (Costas Mandylor) is introduced as Johnโ€™s successor, and then seemingly confirmed as such in Saw V during a series of flashbacks that reveal that he, too, was helping John set up both Saw and Saw IIโ€™s traps.

Then Saw VI escalates Hoffmanโ€™s hostile takeover of the Saw narrative โ€“ย think of him as a heel wrestler who steals Amandaโ€™s rightfully earned title belt โ€“ย before Saw 3D adds an additional flashback-intensive wrinkle: Dr. Gordon also apparently helped John set up his Saw II traps. Because Dr. Gordon is a fan favorite, unlike Adam, whoโ€™s abruptly revived and also suffocated by Amanda in Saw III (though his desiccated corpse is briefly shown in Saw II). And so, after a successful IRL fan-led campaign to bring back Westley, Dr. Gordon returned in Saw 3D, where John even says, during a flashback, that Gordon was instrumental in setting Saw IIโ€™s traps. โ€œWithout you, my work over the last few years would not have been possible,โ€ John says.

And then, in Jigsaw, thereโ€™s even more flashbacks: while Jigsaw takes place some time after the events of Saw 3D, its flashbacks are set before Saw, and introduce viewers to another previously unheralded John Kramer acolyte. This guyโ€™s name is Logan Nelson (Matt Passmore), and heโ€™s a forensic pathologist who helped John to work on his first series of โ€œgamesโ€ (after having mislabeled Johnโ€™s X-rays from the first Saw). Dr. Gordon has somehow disappeared, possibly because โ€“ย ok, hang on โ€“ย while Saw 3D was intended to be the first of a two-part story, the series was not popular enough to sustain another sequel. Not immediately anyway. So in Gordonโ€™s place, we got Logan, who, like Hoffman before him, was apparently unworthy. The odds on Logan showing up in Spiral do not seem favorable, though theyโ€™re also not exactly zero either.

With each new sequel, the makers of the Saw movies continue to refine their gonzo, I-meant-to-do-that formula, which arguably reached a nutzoid peak with Saw VI, when Hoffman was chased by not one, but two different investigators. Because somebodyโ€™s got to fulfill the otherwise thankless role of Barely Developed Cipher Who Must Stumble Upon the Plot For Us. Somebody like SWAT team Lieutenant Daniel Rigg (Lyriq Bent), who, in Saw IV, follows a series of clues that are left for him by Hoffman. Rigg is also motivated by Eric Matthewsโ€™s disappearance following Saw II. Just like FBI agent Strahm (Scott Patterson), who chases after Jigsaw in Saw V because his partner, Agent Perez (Athena Karkanis), got shot in the face by one of Johnโ€™s janky-looking Billy puppets.

But in Saw VI (and at the tail end of Saw V), Strahm is also pursued by FBI agent Dan Erickson (Mark Rolston) since Strahmโ€™s investigation of Hoffman eventually becomes too erratic to go unnoticed. Imagine a conga line of square-jawed detectives, each one thinking that theyโ€™re chasing the same guy, but actually poring over a deathless stream of blown-up surveillance photos, neatly labeled microcassettes (โ€œPlay meโ€), and eerily legible graffiti (โ€œSave as I saveโ€).

Now throw in an adjacent line of secondary characters, all of whom are equally unimportant beyond their supporting roles in Johnโ€™s flashbacks. You will not have met these characters until they need to be introduced through a series of flashbacks. On the one end of this strictly figurative conga line is Jill Tuck (Betsy Russell), Johnโ€™s ex-wife, who appears in the flesh for the first time in Saw III, but is only given a backstory, centered on a methadone clinic and an unfortunate miscarriage, in Saw IV.

On the other end of this secondary character line are relatively minor personalities who only serve to provide another flimsy layer of narrative continuity between the movies. Their personalities also do not matter beyond a point because they only exist to pose questions to the movieโ€™s more central detective characters, who are also essentially ciphers (despite their respective missing partners and/or colleagues). So Saw VI victim Simone (Tanedra Howard) briefly rolls up to a Jigsaw survivors group meeting in Saw 3D โ€“ย and then vanishes. And in Jigsaw, we learn that Mitch (Mandela Van Peebles), one of Johnโ€™s first victims, apparently sold a faulty bike to, uh, Johnโ€™s nephew? I didnโ€™t even know he had a sibling, did you? Of course you didnโ€™t, because that plot point wasnโ€™t introduced until Jigsaw, and because the Saw movies are driven by their effects rather than their characters.

When Jigsaw came out, I compared its creators to inept, go-for-broke street magicians who, despite bad taste and timing, will stop at nothing to entertain you. That last part might be hard to accept given how confrontational and impenetrable the Saw movies often are. But the meaner and more incoherent the movies get, the better they are. Theyโ€™re all about cruel misdirection and flamboyant execution, just like Algernonโ€™s line in The Importance of Being Earnest about playing the piano: โ€œI donโ€™t play accurately โ€“ย any one can play accurately โ€“ย but I play with wonderful expression.โ€ Well, maybe not โ€œwonderful,” but you get the idea.

Johnโ€™s specious ideas about morality โ€“ย and the healthcare industry, and peopleโ€™s general inability to appreciate life โ€“ย is also ultimately only as important as the movieโ€™s elaborate torture devices: they effectively push your buttons, but donโ€™t really keep the Saw movies moving forward, defying all common sense and standards of quality. Because like good (or bad) magic acts, the Saw movies are designed to explain, in retrospect, why you should never have expected a bunch of magicians to play straight with you. They habitually and obviously withhold essential information in order to get your blood up. So donโ€™t trust them, unless you like being conned. (I do, donโ€™t you?)

Most of the Saw movies are about distractingly ornate confidence tricks: hotheaded detectives โ€“ย mostly the ones from conga line #1 โ€“ย are often baited with just enough information to get them from one death trap to the next. Rigg is told that he should not try to save everybody in Saw IV, so of course he runs through a door (despite Ericโ€™s verbal warning not to), thereby triggering a trap that kills Eric. And in Saw VI, Strahm has to learn to trust Hoffman enough to voluntarily enter a Criss Angel-looking glass coffin (filled with halogen-lit ice chips??). Because Jigsaw has always encouraged his victims to โ€œsave themselves,” or something.

I know what youโ€™re thinking: those werenโ€™t John traps, they were designed by Hoffman, whom weโ€™re often told is unworthy of being called โ€œJigsaw.โ€ John essentially says as much when he describes Amanda as โ€œthe closest Iโ€™ve ever come to a connection, to being understoodโ€ฆโ€ But Hoffmanโ€™s just a man-sized plot device, too. He distracts viewers from the many different times that John himself was unclear, dishonest, or flat-out misleading. Like in Saw II, when he uses pre-recorded surveillance footage to trick the SWAT team into thinking that theyโ€™re watching one of his games as itโ€™s being played. Or in Saw IV, when John tricks drug addict Cecil (Billy Otis) into running towards him; John steps aside at the last minute, which causes Cecil to fall into a bramble (a bushel?) of barbed wire. Thatโ€™s not a trap, thatโ€™s a Looney Tunes gag!

Then again: even Amanda, Johnโ€™s preferred student, does not play fair, like in Saw II, when her testโ€™s subject Addison (Emmanuelle Vaugier) tries to retrieve a potentially life-saving syringe from a see-through box. Unfortunately for Addison, the syringeโ€™s plunger isnโ€™t secure, so its contents spill everywhere before they can be injected. Mind you: this is in Saw II, one whole film before somebody in the movies comments on Amandaโ€™s poor puzzle construction.

Then again: the Saw movies have never had much integrity beyond pure, cheap thrills. And why would you expect them to? Why trust the overheated, finger-wagging authority of a movie series whose ethical guiding light (John) tells us point blank, in Saw II, that he not only did not coin the nickname โ€œJigsaw,” but also has a perfectly rational explanation for why he takes a puzzle piece-shaped chunk of his victimsโ€™ flesh? Itโ€™s obviously โ€œa symbol that the subject was missing something. A vital piece of the human puzzle. The survival instinct.โ€ That line hails from the Theatre du Grand Guignol, ya goofus, not Strindberg.

Later, in Saw III, John describes a torture device (The Rack) as โ€œmy personal favorite.โ€ And in Saw V, he critiques Hoffmanโ€™s โ€œinferior workโ€ on a Pit and the Pendulum-style trap: โ€œIf you want a true edge, you have to use tempered steel.โ€ John also baits Eric in Saw II by explaining that if he doesnโ€™t save his son Daniel (Erik Knudsen) in time, Daniel will bleed โ€œfrom every orifice in his body.โ€ If you seriously consider this manโ€™s ideas or stated motives, then that choice is entirely on you.

My long-suffering college buddy Bill sometimes jokes that the Saw movies are all thematically united by a simple conceit: he (John) was in the room the whole time. Because John was alive (but unconscious) throughout Saw, getting up only to wrap things up with a lusty โ€œgame over.โ€ Then, at the end of Saw II, Daniel is revealed to have been in the same room as Eric throughout that movie, locked inside a combination safe with a time-release lock and an oxygen mask. When asked, John teases Eric about Danielโ€™s location with an appalling dad joke: โ€œOh, heโ€™s in a safe place.โ€

Next: Saw IVโ€™s twists reveals that that movie takes place at the same as Saw III. And finally, Jigsawโ€™s twist reveals that its two competing sub-plots โ€“ย a series of Jigsaw games held at Jillโ€™s pig farm, and an investigation into those games, led by Detective Halloran (Callum Keith Rennie) โ€“ย take place at two separate times: before Saw, and after Saw 3D. These grasping, head-scratching twists are the surest sign as any that soap opera logic is the key to enjoying the Saw series. Because you havenโ€™t lived until youโ€™ve pored over a Saw sequelโ€™s Wikipedia page with one of your best friends, trying frantically to get the license plate number of whatever just hit you (at least, that was our experience with Saw IV).

Gory nihilism aside, the Saw movies remain a humid breath of fresh air. Theyโ€™re not so bad that theyโ€™re good, but rather succeed on terms that their creators constantly revise in order to suit their questionable aims. Not all of the Saw movies have great twists, but they all benefit from a wonky sort of continuity, which constantly reassures viewers that everything and anything that ferries you from one gigantic leap in logic to the next? Totally intentional. Youโ€™ll never have to wait long before the makers of the Saw movies knock you over while trying to impress you with the next chapter in the tall-tale-worthy afterlife and times of John Kramer. His storyโ€™s rambling, shaggy dog details are the source of the Saw franchiseโ€™s most enduring legacy. And as Amanda says in Saw II: โ€œBy creating a legacy, by living a life worth remembering: you become immortal.โ€

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