Editor’s Note: This was originally published for FANGORIA on November 14, 2014, and we’re proud to share it as part of The Gingold Files.
Playing at the Ithaca International Fantastic Film Festival in Ithaca, NY is the werewolf thriller Late Phasesโan appropriate choice, give that itโs one of many features shot in upstate New York by producer Larry Fessenden, who discusses the film, its cast and groundbreaking transformation in this exclusive interview.
Late Phases, which is reviewed here and will play theatrically via Dark Sky Films, stars Nick Damici of Stake Land and We Are What We Are as Ambrose McKinley, a blind Army veteran who reluctantly moves into the Crescent Bay retirement community, which has been plagued by vicious โanimal attacks.โ He soon comes to believe that the culprit is actually a lycanthrope, and prepares to engage the beast in combat. The first English-language film by acclaimed director Adriรกn Garcรญa Bogliano and scripted by Eric Stolze, Late Phases found Fessenden teaming on the producing side with his Glass Eye Pix cohort Brent Kunkle, Dark Skyโs Greg Newman and Zak Zeman of the V/H/S movies.
How did this project first come together for you, Bogliano and the other producers?
I got a call from Greg Newman at [Dark Sky parent company] MPI, with whom we at Glass Eye Pix had made five movies together, and he said, โLarry, Iโve got a script Iโve always liked.โ I knew about it, because I had known for a year that he wanted to cast Nick Damici in a werewolf film, and I was always very jealous! Greg had had a good experience with Stake Land and working with Nick on that, and Nick was very well-received in England, so Greg had this notion that heโd be a good lead for Late Phases. Itโs an older character, but it required a physical presence, and I think Greg has a great fondness for Nickโs kind of Charles Bronson-esque qualities.
So he pitched it to me; he said, โListen, I want Nick to do it, I want Aaron Crozier to editโโwhoโs a comrade of ours; Aaron was the AD on Stake Land. And it was a werewolf film, and I thought it would be cool for Glass Eye to dip into that pond. So I said, โGreat,โ and gave the script to Brent Kunkle, and Brent liked it and said, โLetโs try to do it.โ Iโm glad to be working with Greg again, and the other appeal was Zak Zeman, who I know from the V/H/S movies; that combination seemed right.
Now, the final piece of the puzzle was this โup-and-comingโ director. Adriรกn had actually made nine films, but he was just becoming recognized in America. So it was really fun to find out about Adriรกnโs work and then meet him; heโs such a wonderful, low-key guy. I always say that horror people are the sweetest, but then the images they create are something different!
What particular sensibilities did Bogliano bring to this film that were different from previous movies youโve produced?
Well, this movie has a very delicate and delightful tone. Thereโs an element of sardonic camp to it; it takes place in an old folksโ community, so we naturally used actors who had maybe been out of the limelight for a while, and itโs really a delightful cast. As a result, thereโs an element of humor in the fact that these old-timers are involved in a werewolf story, and a little bit of tension, too. We have people from The Stepford Wives and Gilliganโs Island [Tina Louise], from The Deer Hunter [Rutanya Alda], really exciting touchstonesโฆJaws: The Revenge [Lance Guest]โyou name it [laughs], we had someone who brought their storied career into our little movie community. So thereโs an irony to it, and then, of course, very well-realized werewolf action and a lot of gore. Itโs basically a great time, perhaps a little funnier than Adriรกnโs previous stuff, but always with great affection for the genre, which is the one thing we insist on at Glass Eye: not to make fun of it, but to celebrate it.
How involved were you in the casting of all those great veteran actors?
That was a challenge, because of course, we had Nick in the lead, but my fellow producers wanted some names, and thatโs just how it goes now with financing; you try to find some recognizable people. And one thing thatโs essential to say is that Adriรกn is a great, great lover of cinema and knows every conceivable bit playerโhe can tell you who played the father in The Howlingโs brother [laughs]. So he knew lots of wonderful character actors from the canon of horror, and had a lot of lists, and we wanted those lists to make sense to the financiers. We worked with Sig De Miguel, a New York casting agent who has a great energy and can ferret out talent from the New York stage, from old movies, as well as new talent; heโs been a great asset on all of our projects.
So Brent and I and Sig and all the producers went through the rounds. Itโs always a tough processโyouโre making a genre movie, you donโt have a lot of moneyโand yet the script was unique enough that we got a great cast. Tom Noonan is in it too, which is sweet; I called Tom and said, โCome join us,โ and heโs always game to see what Glass Eye is up to.
Was there ever a point where the financiers said, โCould you get a couple of younger people in the cast, to make it more commercial?โ
[Laughs] I love that question! Thereโs just no way, there was nothing in the script.
Maybe a young attendant in the old folksโ home or somethingโฆ
No, thatโs what I loved, and thatโs really why I got involved with this. I loved that Greg wanted to make this movie about old-timers. Thatโs such a deep theme, and itโs reflected in the title: These are people at the late phase of their lives, and it also refers to the late phases of the moon. Itโs a poignant way to tell a werewolf story, and Nick really carries the day. Mind you, Ambrose is also blind, so heโs a blind man fighting werewolvesโthatโs just what the kids are looking for [laughs]! But thatโs whatโs going to make this forever a remarkable movie, and thatโs what weโre about. Weโll let the teens go into the Hollywood pictures. Also, Ethan Embry is in the movie; heโs not exactly a youngster, but he brings a little youth to the project. He plays Nickโs son, and heโs also a really cool performer, and it was good to have him on board.
How was Robert Kurtzman chosen to create the werewolves?
Well, honestly, that was my idea, because I had met Beki Ingram from Bobโs shop on Jug Face, Chad Kinkle and Andrew van den Houtenโs film that I acted in. I really liked her and was aware of Bobโs studio, and of course Bobโs reputation precedes him. I knew they did a lot of creatures out there in Ohio, and I liked the idea of getting as local as we could to New York. Our regular [makeup FX] comrade Brian Spears wasnโt as into the idea of doing the werewolves themselves; we obviously brought him on to do the gore, and thereโs plenty of it, and the age makeup. So I sent Brent over to Bob Kurtzmanโs shop, and they responded immediately, because I think Bob has a soft spot for werewolves, and he pitched some designs to Adriรกn. It was a great process, everyone working together to make these really unusual-looking monsters, and also to do the transformation in a new way.
That scene, all done in one long moving shot with a motion-control camera, is pretty impressive. Can you talk a bit about that?
We shot that in a studio in Kingston, New York, an amazing place to find upstateโthe ceilings were enormous, it was fully functional. We had a day with the motion-control camera, and we realized that this would be a perfect place to do it. That was one of Adriรกnโs first concepts, I believe, when he took on the idea of doing a werewolf film. He liked the script and the setting, and I think he wanted, as any director would, to take a unique approach to the transformation scene. So he conceived of a single shot gliding back and forth between two characters, one transforming and the other observing. In the old days, you could hide your pans from one character to the other with soft edits and so on, but we really wanted to lock it in and have as much control as possible. Adriรกn had conceived of this beautiful single-take shot, so we used the motion-control rig to repeat the exact camera move over and over, and then we stepped in and did different pieces of the transformation. It was quite an elaborate process, but the final effect is seamless.
Youโve talked in the past about your ambitions to make your own werewolf movie; has your involvement in Late Phases fulfilled those ambitions to an extent?
Well, I have a completely different approach; it would probably be familiar to people who know my sensibilities. Itโs a very naturalistic what-if-you-were-a-werewolf? kind of story, the way I approached a vampire story with Habit. Itโs nice, because itโs not really what the mainstream or even this kind of movie defaults to. So I have a little wiggle room if I ever get my own project off the ground. Iโll say the same thing I say in every interview, which is that the beauty of the horror genre is that there are so many approaches, even to the same themes. If you want to make a vampire story or a werewolf story or a creature-in-the-water story, you have opportunities to be unique, even while you play with familiar tropes.