Editor’s Note: This was originally published for FANGORIA on August 21, 2013, and we’re proud to share it as part of The Gingold Files.
The Mortal Instruments: City of Bones is a movie that attempts to make voracious vampires and tentacle-sprouting demons safe for tween audiences. Which would be fine, if it had more to offer grown-ups, or indeed those who arenโt already fans of the book series whose first installment it is based on.
Speaking as one whoโs never read Cassandra Clareโs young-adult saga, it comes as no surprise, based on the filmโs content, that the author got started with Harry Potter fan fiction. The Mortal Instruments: City of Bones plays very much like a gender switch on the boy wizard, with a heavy dose of the โshippingโ so popular among the fanfic crowd. The central romance between a human girl and a supernaturally handsome guy also calls Twilight to mind, though fortunately, City of Bones stars Lily Collins and Jamie Campbell Bower evince a little more personality and chemistry than Kristen Stewart and Robert Pattinson. In addition, director Harald Zwart and screenwriter Jessica Postigo Paquette have the good sense to punctuate the melodrama with occasional humor, some of it self-mocking. โIs this the part where you start tearing off your shirt to bind my wounds?โ Collinsโ Clary Fray asks Bowerโs Jace after getting out of a scrape.
As the film opens, Clary is an apparently ordinary teenager living in a very Canadian-looking section of Brooklyn who has started to see (in her cappucino foam, among other places) and draw a mysterious symbol, cuing much concern from her mother Jocelyn (Lena Headey, underused). Before Jocelyn can reveal the secret she should have told Clary before, the girl witnesses the slaying of a demon in human form in a Manhattan nightclub (one that apparently has an open-door policy for under-18s), leading Clary to discover that she is descended from a race of Shadowhunters, part-angel beings devoted to fighting evil on Earth. After Jocelyn is abducted by a couple of nasty henchmen (familiar character actors Kevin Durand and Robert Maillet) and Clary survives an attack in her apartment by a nifty dog-octopus hybrid monster, Jace decides itโs time Clary join the Shadowhunters, over the objections of his best pal Alec (Kevin Zegers). Claryโs platonic-but-secretly-smitten best friend Simon (Robert Sheehan) is allowed to tag alongโfor comic relief, to be put in jeopardy and to form the third side of a love triangle between Clary and Jace.
Thereโs more to the storyโa lot more, incorporating a crucial artifact called The Mortal Cup; a stronghold called The Institute, overseen by Shadowhunter leader Hodge (Jared Harris); an alternate dimension called Downworld; the outrageous โhigh warlock of Brooklynโ (model-turned-actor Godfrey Gao); Jocelynโs boyfriend Luke (Aidan Turner), whoโs got a lycanthropic secret; the sorceress who lives downstairs from Clary and Jocelyn (CCH Pounder); a villain named Valentine (Jonathan Rhys Meyers); and enough revelations about parentage and heritage to stock a trilogy of Star Wars films. Perhaps this stuff flowed smoother on the page, but in this two-hour-and-change feature itโs explicated in torrents of exposition that render The Mortal Instrumentsโ acronym extremely appropriate. More than once, Clary protests about how confused she is, and itโs hard not to relate, particularly during a climax that goes on forever, rewriting the rules and motivations to the point that itโs impossible to stay engaged with it.
The rush to get from one action setpiece or explanatory scene to the next prevents City of Bones from generating any true sense of awe or wonder, and for every good joke (a one-liner about zombies, a sight gag involving a portrait of Bach), thereโs a moment where the film tips over into unintentional humor, particularly a bit involving Jaceโs ring. The film does look great thanks to Geir Hartly Andreassenโs lush cinematography (itโs nice to see a modern dark fantasy that hasnโt had the colors leached out) and Francois Seguinโs production design, though when the locking mechanism on the Instituteโs doors proves cooler than anything the characters get up to inside it, thereโs something wrong. Genre fans may get a brief kick out of the monsters, also including fierce fire-and-brimstone creatures (which nonetheless prove strangely vulnerable to a flamethrower), but probably not enough of one to want to sit through all the lovey-dovey between Clary and Jace, most notably a clinch in a rooftop garden equipped with a Freudian sprinkler system.
Then thereโs the simple fact that anyone inclined to catch The Mortal Instruments: City of Bones has undoubtedly seen much of it before, in many cases done better (there are echoes of Buffy the Vampire Slayer as well). Itโs ironic that in fantasy, the genre with the most boundless opportunities for imagination and creativity, so much of the output in recent years should look and play the same.